Blake Sea Adventures
with The League of Butt PiratesIn The Virtual World of Second Life®
Smaller is better. The larger your boat, the more likely you'll experience trouble. Choose a small boat with a low prim count that's capable of slow speeds and tight turns.
A Captain and Two Passengers is a full load. Can you carry more passengers? Sure, but you'll increase the likelihood of at least one person crashing during a sim crossing. Three to a boat is generally a safe bet.
Remove AOs, HUDs, and all other scripted attachments that are not strictly necessary for the journey. Dress light as well.
Have both the Mini Map and World Map open for the duration. The former provides a closeup of region borders, and the latter provides a larger view of your general heading (zoom out until the text disappears for easier viewing).
Reduce your draw distance to no more than 128 and rely on your maps and navigation HUD (see below) more than your physical line of sight to improve your viewer's performance.
Keep a consistent speed and reasonable distance from the boat ahead, so that connecting region servers have time to hand-off just ONE boat and its passengers at a time during crossings. Multiple boats with passengers crossing simultaneously is a guaranteed crash.
Approach region borders perpendicular to the sim line, and always avoid the four corner intersections—those are a guaranteed crash.
All BSA cruises make use of Isard Design's FAR Pro 2 navigation HUD. Cruise routes are prepared in advance by BSA and come preloaded in the HUD for all cruise participants.
As the cruise party makes its way along the planned route, the HUD provides visual waypoints and helpful directions throughout the journey. If you become separated from the party for any reason, the HUD will guide you safely to our destination.
It's simple to use and our preferred go-to gadget for instrument-assisted navigation.